A downloadable game

This was a final year university project where we were given the freedom to create whatever we wanted. The aim for this project was to create a technical demo including various different elements. The main areas of development for this were as follows:

• Active ragdoll procedurally animated player character.

• Active ragdoll procedurally animated enemy characters.

• GPU instanced interactive grass.

• Technical aesthetics, including the use and creation of 3D assets, shaders, particle systems, lighting, and post processing.

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