A downloadable game

This was a final year university project where we were given the freedom to create whatever we wanted. The aim for this project was to create a simple boost and drift focussed racing game, the main areas of development were as follows:

• Machine-learnt competitor drivers.

• Procedural race track mesh generation.

• Car controller.

• UI.

• Technical aesthetics, including the creation of 3d assets, shaders, particle systems, lighting, and post processing.

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